Kind of like playing older Final Fantasy games where you have an entire group you control. It can be fun having an entire DnD party all t o yourself. I created their stats, but not their personalities so much (and didn’t worry about roleplaying them), and that did work pretty well.
I played a single player DnD campaign where I “roleplayed” one character and simply had a couple other characters in the background. I will say though that I have tried this option on a couple occasions. Plus, then you’re really playing an entire party, not just one character, which makes single player DnD a bit more complex. The problem is that creating multiple characters – and tracking them – is kind of a pain. This fills in gaps that your main character will miss, individually. You may consider giving your character an adventuring party of their own. The tradeoff is that your character won’t become exceptional at any one thing, even with time, so it’s not necessarily the perfect choice, either. This allows your character to be decent in melee combat, have a few spells they can cast, and be stealthy. Have your character multi-class so they gain a wider breadth of abilities. However, if you are really set on the idea of having a character that has more options available to them, try out one of the following:
#Quickbuild a dnd character full#
Let your creativity and problem-solving round out your character’s abilities for you, in place of a full party. I recommend you do the same as it’s easier to manage for single player DnD, and makes for a more satisfying game. Personally, my favorite option is not to worry about my character’s lack of a party or lack of well-rounded options, and just have fun playing the race and class I want. It’s no big deal that you (probably) won’t have all that it just takes a little consideration. As you probably know, a “well-rounded” DnD group normally has a strong fighter-type character, a healer, a spell-caster of some kind, and a rogue to be stealthy and disarm traps. It’s also worth noting that in single player DnD, your individual character also doesn’t have all the options that a normal DnD group might have, when it comes to your class. Just come up with your character’s stats, and a very basic idea of who they are, as a person. Don’t worry about setting, context, the gaming world, or even genre. My advice is to build the character you’ve always wanted to play. This can be a little weird if you’re not used to it, but is in fact liberating. You create your character (and game) without outside context. In single player DnD, you don’t have those advantages. These influences of course make it easier to decide on your character as they give you context for the game. You also have the advantage of a dungeon master who explains some of what the RPG campaign world is about. Normally, character creation takes place among a group of people who all have ideas for what they want to play.